Fixed: The configuration tool does now have proper color when using Windows "light theme" (thanks to thefirebirdman for pointing this out and fix testing).Fixed: Blue spiral thing on small mushroom tree does now have proper color.Fixed: Some lighting issues that were happening in specific situations with items like cargo crates.Other: Reduced mod weight a little (removed old textures that are not used anymore).Other: Customizable Picture Frame slideshow/random modes demo here:.A random image will be taken from that folder each time you restart the game, or each time the slideshow advances to the next image. It will have a unique name (which is the picture frame unique ID) and it will contain a "Config" file which holds information about the Customizable Picture Frame (location and slideshow delay). When enabled, a new folder will be created inside "Steam/steamapps/common/Subnautica/SNAppData/SavedGames/slotXXXX/DecorationsMod/pictureframes/" (unless it was already created by the slideshow feature). Added: A randomization mode for Customizable Picture Frame.Also you can modify the slideshow delay value (it's the number of seconds to wait before the slideshow advances to the next image). When enabled, a new folder will be created inside "Steam/steamapps/common/Subnautica/SNAppData/SavedGames/slotXXXX/DecorationsMod/pictureframes/". Added: A slideshow mode for Cutomizable Picture Frame.Added: An option to enable or disable decorative electronics (control terminal, tech-box and work desk screens).Added: A decorative tech-box (in "Miscellaneous" section of the habitat builder menu).Modified: Customizable Picture Frame now has a smaller collider, which allows to place them closer to other objects (this change will not affect previously built Customizable Picture Frames).Modified: Customizable Picture Frame size can be defined more precisely.Modified: The two data boxes at Degasi base (Deep Grand Reef, -500m) will now have better positions if you enable the "Hide Degasi base structure" feature.Modified: Some of the English names of the new flora (thanks to Div).Fixed: Customizable Picture Frame minor bug.Fixed: Small marblemelon: Proper model is now used when it gets dropped (either seed or fruit model).Fixed: Small marblemelon: Removed the "ghost melon" that was spawning upon harvesting.Fixed: Small marblemelon: Drop/pickup/harvest behaviors bugs.Fixed: Decorative alien mushroom (from "Amphibious plants" section of the seeds fabricator) is no longer invisible.Added: You can now place following items where you want (on desks, tables, etc): silicone rubber, fiber mesh, synthetic fiber, aerogel, titanium ingot, plasteel ingot, glass, enameled glass, copper wire, alien feces, titanium, cave sulfur, copper ore, crystalline sulfur, diamond, gold, kyanite, lead, lithium, magnetite, nickel, quartz, ruby, salt, silver, uraninite crystal, blood oil, coral tube sample and table coral sample.Added: Giant version of the Cove Tree (in seeds fabricator). Added: Now fully supports "VersionChecker" and "QMod SAM" mods.Added: Compatibility with "AutoLoad" mod.Modified: Pickup trigger box of the ancient earth blade and all seamoth fragments (it is now easier to pick them).Modified: "Lock quickslots when placing item" and "Enable batteries/powercells placing" features are now disabled by default to avoid confusion.Fixed: Seamoth fragments models were not receiving light from base/Cyclops.Fixed: "SkyApplier error" spam in log file (was affecting Precursor Relics and Precursor Weapons).Fixed: "LargeWorldEntity error" spam in log file (was affecting Precursor Pedestal, Decorative Locker No Door, Decorative Locker Door Open, Decorative Locker Door Closed, Ghost Leviathan Egg and Sea Emperor Egg).Fixed: Crafting sea dragon skeleton inside the Cyclops could make collision bugs.Fixed: Crafting precursor tablets/weapons/relics inside the Cyclops could make collision bugs.
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